package model;

import model.i.ISettings;

/**
 *
 * @author Anton
 *
 */
public class Settings implements ISettings {

    private int difficulty = 0;
    private boolean musicOn = true;

    public Settings(){

    }

    /**
     * This will set the difficulty for the battles
     * @param difficulty the difficulty to set
     */
    public void setDifficulty(int difficulty) {
        this.difficulty = difficulty;
    }

    /**
     * @return the difficulty
     */
    public int getDifficulty() {
        return difficulty;
    }

    //TODO - More settings

    public void setMusicOn(boolean musicOn) {
        this.musicOn = musicOn;
    }

    public boolean getMusicOn() {
        return musicOn;
    }

    @Override
    public void setNumerOfPlayers(int nPlayers) {
        // TODO Auto-generated method stub

    }

    @Override
    public void setNewPlayer() {
        // TODO Auto-generated method stub

    }

    @Override
    public void setAllowPush(boolean allow) {
        // TODO Auto-generated method stub

    }

    @Override
    public boolean getAllowPush() {
        // TODO Auto-generated method stub
        return false;
    }

    @Override
    public void enterGoalEasy(boolean enterGoal) {
        // TODO Auto-generated method stub

    }

    @Override
    public boolean getEnterGoalEasy() {
        // TODO Auto-generated method stub
        return false;
    }

    @Override
    public void setMusic(boolean music) {
        // TODO Auto-generated method stub

    }

    @Override
    public boolean getMusic() {
        // TODO Auto-generated method stub
        return false;
    }

    @Override
    public void setEffectView() {
        // TODO Auto-generated method stub

    }

    @Override
    public boolean getEffectView() {
        // TODO Auto-generated method stub
        return false;
    }
}
